General Site Rules
All players are responsible for understanding and complying with all rules of Gamers Booklet. These rules apply to all Gamers Booklet matches. The rules agreed upon in the Gamers Booklet match lobby will be the rules used in that specific game. Additional rules added after the competition has begun will not be enforced.
Players are not allowed to compete against one another in custom games that include both custom rosters and custom players, unless specified. If you’re found to have changed a roster to give yourself a competitive advantage, you must forfeit that game. Changing rosters or players to custom settings may result in an automatic forfeit and a potential ban from Gamers Booklet.
Starting a Match
Once the tournament starts, the players are required to start a friendly match in the specified game, using the predetermined settings listed on the Gamers Booklet website. The player’s console handle can be found on their Gamers Booklet profile. The console handle a player uses must match the handle on their Gamers Booklet account.
Reporting Results and Cancellations
All players must report their win and final score within 45 minutes of the match start time. If a player fails to report to a match within the specified time period, that player forfeits the match, and the other player may claim a 1-0 win. If both players fail to report to a match, the match is considered abandoned and can no longer be played. There is no refund on abandoned matches. If the players wish to challenge each other again, they must do so in a new match.
Once a player in a head-to-head match reports a score, their opponent can either confirm or counter the result within 15 minutes. If they don’t, the initial score will be confirmed.
Each new round of a tournament will begin 1 hour after the previous round’s start time.
At Gamers Booklet, guests are not allowed to spectate on matches in progress.
We’re fully aware that Internet connections vary between players and lag may be a factor during matches. A lagging game must be played out if it’s not exited immediately or at a point, we deem there to be little to no advantage for either player. If both players are at the same disadvantage as a result of a lag, there’s no ground for us to remove a win from the board. If lag is claimed, the evidence must be provided.
However, if we discover a player is intentionally lagging in order to gain a competitive advantage, that player must automatically forfeit the game. They may also be banned from Gamers Booklet.
Disputing a Match
If a player disputes a match, they must provide evidence showing their opponent violated a rule. If they don’t, the dispute will not be considered. If both players agree on specific settings such as Controls, Game Speed, Half Length, Squad Type, etc., these must remain in effect throughout the match. If players engage in the match without the agreed upon settings, the match will be considered void. Players aren’t obligated to participate in a match using settings they haven’t agreed upon.
Players must report disputes under the “report” tab on the tournament page. If a player claims a rule was violated or an inaccurate score was recorded, they must provide evidence. They must do this by uploading the evidence to the “media” tab. If no evidence is provided, the claim won’t be considered.
Any claim of a violation based on pre-game settings or functions that can be viewed before the match begins may be considered invalid based on the amount of time played and the outcome. Any claim of a violation based on settings or functions that can be viewed pre-game in a match played more than 25% through will be automatically invalid, regardless of the outcome.
If a player provides evidence a rule was violated by their opponent at a point where they were winning the match or the match was tied, the violator will concede the remaining time and lose the match.
If a rule is violated, but both players continue to play, evidence of the rule violation will not be taken into account. The match will be considered a draw and neither player will receive a refund or advance in the tournament.
Five disputes within a 30-day period will result in 15-day probation. A sixth dispute mark will result in your account being closed until the disputes clear.
If a player is found to be reporting falsified or inaccurate information or evidence pertaining to a match, the match will be automatically forfeited. The player will lose the full amount for the match and their account will be placed under review. They will potentially be banned from Gamers Booklet.
If a player claims a win in a match they are losing or have lost, they must provide evidence that warrants their win. Failing to provide evidence will result in an automatic forfeit.
If a match is played to a point at which we deem the game to be in hand, the current score will be enforced.
The first instance in which inaccurate information is provided in an attempt to mislead Gamers Booklet staff during a review will result in a 30-day probationary period. The second instance will result in:
If a player claims a win in a tournament match that hasn’t been played, the result is automatic loss. The player’s tournament fee will not be refunded. The first instance of a player claiming a win in a match that hasn’t been played will result in a warning. If any subsequent false claims are made, the player’s tournament fees will not be refunded and an account suspension of 7, 14, and 30 days will occur. Further violations will result in account termination.
Exiting a Match
In the event a player exits or disconnects from a match in progress, a dispute can be created. If the player is unable to provide sufficient evidence that their exit wasn’t intentional, potential forfeit may occur. A player who habitually exits or disconnects from matches will be placed under review and will potentially get banned from Gamers Booklet.
If a player refuses to follow the disconnection policy during a game that’s tied or they are losing, the result will be a forfeiture of the remaining time. If a player refuses to follow the disconnection policy during a game they are winning, this will result in an unfavorable decision. Gamers Booklet cannot force the opponent to complete the match at a later time.
If, after a ten-minute time limit, a player is unresponsive, uncooperative, or unable to finish a match, which is tied or they’re losing, the result is a forfeit. If, after a ten-minute time limit, a player is unresponsive, uncooperative, or unable to finish a match which they’re winning, the result will be unfavorable.
Gamers Booklet reserves the right to forfeit someone from the remaining time in the event of a disconnection if the score and/or circumstances dictate the remaining time need not be played or the situation cannot be recreated.
A player is unable to claim victory in a match before it has started. Should a player attempt to claim victory for a match that hasn’t been played, their account will go under review and they can potentially be banned from Gamers Booklet.
If a player exits a match and makes a claim regarding the match settings after their opponent has an advantage, the claim will not be considered. If a player doesn’t agree to the match settings, they should not start the match.
Getting kicked out of a match for intentionally delaying the flow of the game is handled as a disconnection. However, a player can submit evidence if they feel it should be enforced in a different manner. If a player is kicked out for intentionally disrupting the flow of the game more than once during a match they are losing, the remaining time must be forfeited. If a player is kicked out for intentionally disrupting the flow of the game more than once during a match they are winning, it will lead to an unfavorable decision.
Gamers Booklet Code of Conduct
It’s the responsibility of the GamersBooklet.com member to read and fully understand the Code of Conduct prior to using GamersBooklet.com.
Creating duplicate accounts is strictly prohibited. A warning will be issued after the first instance. A 15-day probation will be issued after the second instance. A 30-day probation will be issued each time after the third instance.
Creating duplicate accounts while inactive is strictly prohibited. A warning will be issued after the first instance. A 30-day probation will be issued each time after the second instance.
If your account is reinstated under our zero tolerance policy, a single violation of the Code of Conduct will result in a permanent ban.